Settings

Set your build and camera

Use Lean and Narrow only as a smaller-target suggestion, and change one camera setting at a time against the defaults October menus showed.

Set your build and camera

Use Lean and Narrow only as a smaller-target suggestion, and change one camera setting at a time against the defaults October menus showed.

Customization changes the target

On PC, K opens customization. October guides and a walkthrough treat body and head as hitbox choices, not only cosmetics. The listed body shapes are Lean, Athletic, Muscular, V-Taper, Stocky and Heavy. The listed head shapes are Round, Oval, Square Jaw, V-Shape, Narrow and Strong Brow. Weight runs from Fly through Heavy. Height is a random roll, described as 165 cm to 201 cm, with a written reroll cost of 750 Coins. Confirm that cost on your screen.

The same walkthrough says a smaller fighter is faster and deals less damage, and a taller fighter deals more damage and is slower. Weight is described as a power tradeoff and left as a preference. The creator's small-target suggestion is Lean plus a Narrow head. That is a handling suggestion, not a required build and not a measured hitbox chart.

Some rings override the build. A published write-up says a ring can lock both fighters to 183 cm and the same weight class, so a rolled height only matters in rings that allow the difference. Read the rules before you blame a reroll for a loss.

Settings the videos actually showed

Open Settings with Left Alt on PC. The values below are creator preferences from October 2026, not a required competitive preset.

Setting What was reported A reasonable first try
Field of view Default described as 80 90 if you want the walkthrough's choice, or 100 if you want the beginner video's choice
Lock-on at fight start Shown as a toggle, default off On, if you lose the opponent
Head moves with punches Shown on by default Off, if the camera bounce makes counters hard to see
Knockdown replays Shown on by default Off only if the replay is in the way
Glove and look sensitivity Shown around 1.0x Leave it until aiming is the actual problem, then change one axis

A wider view is meant to show hooks at the edge of the screen. Lock-on keeps the opponent centered. Turning off head movement with punches is meant to stop the camera jumping during your own punches. None of these toggles replace guard or spacing.

Change one option, spar a short AI exchange, and keep it only if the same mistake gets rarer. Then return to the first-session plan with that setup left alone.

FAQ

Frequently Asked Questions

What game is First Person Boxing?

It is the Roblox experience by Can You Box?, place 132956556682909. Match the creator as well as the title. Other Roblox boxing games use different controls and codes.

Where do I practise or fight?

The official description offers fights against other players and practice against AI, on PC, mobile and console. Use the in-game mode labels. A numbered ring is where published guides say match Coins are earned; standing at spawn is not described as the coin route.

Does a higher rarity mean the style is stronger?

No. Rarity on published style tables groups a spin result. It does not publish damage, a win rate, or a required style. Compare the guard you can actually use.

What should I recheck after the ranked update?

Open the live controls overlay, the Styles screen, and the Shop. Rank names, matchmaking rules and ranked rewards were not published with the 18 Oct 2026 ranked launch, and punch keys have been reported differently across October guides.